Компания Mythic опубликовала предварительный список изменений патча 1.05. Он, однако, не является финальным и может поменяться в ходе публичного тестирования, которое проводится среди американских игроков. Патч, в частности, обещает положить конец проблеме постоянно повторяющихся одинаковых сценариев. Теперь, по окончании боя, сценарий не сможет запуститься снова сразу же, давая возможность стартовать остальным.
Но основные изменения коснулись классов Warhammer Online. Особенно значительно были в целом усилены Squig Herder"ы, Magus"ы, Shadow Warrior"ы и Engineer"ы. Некоторое увеличение урона должны почувствовать и Sorcerer"ы, Bright Wizard"ы, White Lion"ы и With Hunter"ы. В то время как например Witch Elf"ы и Chosen"ы почти не увидят изменений, большинство лекарей может обрадоваться увеличению урона, которое однако сопровождается ослаблением многих заклинаний, лечащих по времени (HoT).
Highlights
Each career has been reviewed, and we have made many changes to improve career balance and playability. Players who belong to one of the following careers will need to speak to their trainers in order to re-train their Career Mastery abilities:
Black Orc
Bright Wizard
Chosen
Engineer
Ironbreaker
Magus
Shadow Warrior
Sorcerer
Squig Herder
Swordmaster
Players who go AFK while in Public Quest areas or during keep sieges will no longer receive contribution credit towards those encounters.
Players are now able to set their rally points in warcamps.
Fixes have been made to issues which were causing guild promotion and demotion not to work properly.
Several issues have been addressed that previously allowed players to get to locations they were not supposed to be able to reach.
Morale abilities will now be much more responsive. These abilities will now fire immediately when activated by the player on the first attempt.
Morale abilities will now display their cooldowns correctly at all times.
Root effects, with the exception of morale roots, will now grant a 5 second immunity from all roots to the victim when the effect breaks, and in addition will no longer stack with other roots.
Root effects will now properly have a chance to break whenever a player takes ANY damage. This includes individual tics of Damage over Time spells.
To promote population balance among the various scenarios, we have added a feature that reduces the number of times a scenario can launch in a short period of time. This will give scenarios which are launched less frequently an opportunity to catch up in the queue population and launch more often.
Improvements have been made to auto-attack animations. Players will now see smoother, more consistent weapon swaps when players change from ranged to melee auto-attacks, and vice-versa.
The responsiveness of ability activations has been improved. Players will now see less of a delay between the activation of an ability and the corresponding animation.
General Changes and Bug Fixes:
There were some instances in which the reticule for ground-target-area-effects was allowing these spells to be cast in areas which were not originally intended. This has been adjusted.
Several issues have been addressed that previously allowed players to get to locations they were not supposed to be able to reach.
Combat and Careers
General
Tactics gained from Tome Unlocks have been renamed.
Damage over Time abilities: The amount that stats contribute to the damage of these abilities has been made consistent across the board. This generally resulted in an increase in damage, but some abilities have also been brought down. Individual abilities are noted under each career’s section.
Unstoppable: Knockdowns will now be listed on all tooltips for this ability when applicable.
Point Blank will now correctly ignore Knockback and Knockdown immunity, as well as not trigger it.
Fixed assorted issues in which certain movement reductions/increases would stack, slowing or speeding targets more than intended. This also addresses cases in which snared players would find themselves essentially rooted when in lava.
Image Changing Rewards: A player’s illusion will now break upon using an ability in addition to breaking on damage.
Alter Fate: Tooltip should now display the correct values.
Misdirection: This ability should now play an effect on the caster while the ability is active, and play a brief effect on anyone damage by the effect.
Rampaging Siphon: Morale should now heal the group for each target hit, instead of only once.
Frenzied Slaughter, Force of Will, and Relentless Assault: These abilities will now play an effect when used.
Relentless Assault: This ability will no longer remove snares and roots.
Divine Protection should now list the amount of damage absorbed in the tooltip.
Renown Rewards
Mission Focused: This tactic should now provide the correct bonus while fighting around objectives.
Spiritual Refreshment: This ability should now show it’s bonus correctly in the Character Window.
полное описание патча вы можете прочитат тут http://herald.warhammeronline.com/warherald/NewsArticle.war?id=434
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